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Set up your workspace

Spend a few minutes here before you start mapping and everything after it goes faster. All of it lives in one place: click Preferences on the left toolbar.

Holes (1 through 18) and areas (Green, Fairway, Tee, Rough) are the labels every item can carry, and they power your filters, pickers, and the inspection scheduler. Add them on the Areas & Holes tab, matching your scorecard. Deleting a label later won’t retag items already using it.

Every object type, Catch Basin, Area Drain, Cleanout, Outlet, and the rest, has its own icon and colors. On the Icons tab you can recolor a type, rename it, upload your own SVG artwork, or duplicate a type to make a new one. Change a type here and every placed object of that type updates for the whole crew, so the map reads like your system.

This is the one bit of setup with a little more to it, because a drain line carries a full pipe-and-trench build. A template captures one of those builds once, like “4-inch perforated HDPE in pea gravel”, and every line you draw with it inherits the whole spec automatically.

On the Drain Lines tab, add a template and fill in what applies:

  • Drain line type: Pipe in trench, or Trench (no pipe) for a French drain or gravel-only run (which hides the pipe fields).
  • Pipe details (pipe-in-trench only): material, wall type, size, perforation, and whether it’s socked or wrapped.
  • Trench details: width, depth, and the backfill material.
  • How it looks: line style, thickness, and a color, so each kind of run reads differently at a glance.

Give each build its own template and color. Build at least one before you draw. With none, the drawing tools have nothing to work with.

With your areas, objects, and templates in place, you can add your objects to the map and draw your drain lines.