The Layout of Turfile
Before you start mapping, it helps to know how Turfile is laid out. It’s the same three regions on every screen, so once you’ve got your bearings here, every section works the way you’d expect.
Turfile is split into sections
Section titled “Turfile is split into sections”Turfile isn’t one giant map with everything piled on top of it. It’s split into sections, one for each type of asset you manage:
- Home — your course overview, plus anything that doesn’t belong to a specific asset type.
- Irrigation — heads, valves, pipes, and wires.
- Bunkers — every bunker, its condition, and its sand.
- Tree Management — your full tree inventory.
- Drainage — basins, outlets, and drain lines.
- Handbook — course standards and everything else on the property.
Splitting things this way keeps the map from turning into an unreadable mess. You’re only ever looking at one asset type at a time, and each section gives you tools built for that job. Irrigation lets you draw pipe runs; bunkers let you score condition; trees let you track health. Same map underneath, different toolkit on top.
The three parts of the screen
Section titled “The three parts of the screen”Wherever you are in Turfile, the screen is built the same way:
- The navigation bar across the top, for moving between sections.
- The toolbar down the left, holding the tools for whichever section you’re in.
- The widget panel on the right, for analytics and map layers.
The rest of this guide walks through each one. It’ll take about two minutes, and it makes everything after it click faster.
This is the web app. The mobile app carries the same sections, just laid out for a phone.