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Set up your workspace

Spend a few minutes here before you start mapping and everything after it goes faster. All of it lives in one place: click Preferences on the left toolbar.

Holes (1 through 18) and areas (Green, Fairway, Tee, Rough) are the labels every item can carry, and they power your filters, pickers, and the inspection scheduler. Add them on the Areas & Holes tab, matching your scorecard. Deleting a label later won’t retag items already using it.

Every object type, Sprinkler Head, Valve, Quick Coupler, and the rest, has its own icon and colors. On the Icons tab you can recolor a type, rename it, upload your own SVG artwork, or duplicate a type to make a new one. Change a type here and every placed object of that type updates for the whole crew, so the map reads like your system.

Pipes and wires follow a template that carries the size, material, depth, color, and line style. Build them on the Pipe and Wire tabs: name the template, set its depth, and pick a color and line style. Put the class in the name, like “8” HDPE Mainline” or “2” PVC Lateral”, so the crew grabs the right one at a glance.

Build at least one template before you draw. With none, the drawing tools have nothing to work with.

With your areas, objects, and templates in place, you can add your objects to the map and draw your pipes and wires.